Moongate Games UK

"Changing worlds, one line of code at a time"

Developers Post #22: Switching and Ending

 Welcome to the 22nd Developers Post, this week has been a bit up and down with my motivation towards doing gamedev. This was mainly because I got caught in the the first of many points where I'd think to myself that my project is bad and all that stuff. I now recognise it but in the past I use to scrap some good projects because of that feeling, now I just either put the project to the side, then go off and game or something for an hour or so. Or if it's a project that I was personally excited about (like Escape From Infinity 2D) or have a very heavy emotional interest in (like A Way Home) I think back to that feeling and the reason why I started the projects.

 Wow that turned into something all in it self there...

 Outside of gamedev and like most other people I know, I got a Nintendo Switch! Along with the new Zelda game. I have to say being able to play on the Console itself and hearing about it are two completely different things, I mean from the get go I wanted this to be the first console platform I release a few of my games to. Now that I've played on it I'm set on at least releasing one game on it.

 I just haven't decided what yet.

 Back on the game dev side of things even though I haven't got as much done as I'd liked but I still managed to do a few of my self set goals. The first being getting the ending bits done for EFI2D, which includes a general report of the how each player did. Second I added some more in game UI stuff where at the start of each round there's info detailing what you have to do to win.

 In the first two images above the backgrounds are meant to have different colours based on the selected ship colour. 

 But it works which is great!

 Looking forward to the next week, I'm going to try and get back into the flow of streaming again, which should help me focus on getting my EFI2D finished and released for its deadline of 31st May 2017.

 I think that 2 months is a reasonable timeline since the main bulk of gameplay mechanics have already been implemented and the game mode, item and ship frameworks within the game itself make it easier for me to add content into the game so that would not take that long to do. I think making the background music will take the most amount of time to complete. But I also still have a few things I want to add in order to make it a better game overall.

 With that, I'm going to wrap this up with the Theme of the Week.

 This week it's another playlist of songs that I've been listening to whilst focusing on coding this is '1 Hour Of World's Most Powerful Epic Vocal Tracks | Beautifully Uplifting Mix | 2016'.

Have an awesome week everyone! Hopefully, I'll catch you in my game dev streams if not, I'll be back next Sunday with another Developers Post.

- Luke.