Developers Post #25: New Style
Welcome to the 25th Developers Post, the start of this week I'd actually been really productive where I'd released an asset (Click here to find out more) and wrote up a tutorial on using it. But as the week went on my game dev productivity declined... But I did manage to get a few things done.
Firstly I managed to settle on a new visual style for A Way Home, this style I feel fits the general idea of how I originally intended the game to look when I originally came up with the idea over a year ago. I feel that a more "cartoony" style would help with how I want the game to be seen visually at least, the story is a completely different matter.
Obviously, there's still a lot of work that needs to be done with it but I think it looks pretty nice! Secondly, I'd managed to make a start on the basic engine images for Escape From Infinity 2D, which I'd thought would take a lot longer but I managed to make 8 or 9 in about 2 hours. Now, I'm not going to go too crazy with these and I may save some for when I do periodic content updates. I'll probably do another 8 or 9 to go in the game on release.
It's pretty short this week so I'm wrapping this up with the theme of the week!
This week it's a playlist again with some top notch emotional music! This playlist has generally helped me keep that feeling that I partly want to convey in A Way Home.
Anyway, have an awesome week and I'll catch you all next weekend!.