Developers Post #8: Home
Welcome to the 8th edition of the Developers Post.
It's been a relatively busy week for me, since in 2 weeks I'm going away to a conference. I'm really excited especially since it gets me out the country and gives me a chance to learn some new things and also unwind a bit as well.
But enough about that on to the gamedev.
So as you may have read in last weeks post I'm going to be doing a game for procjam based on my current big project 'A Way Home'. I mentioned in the other blog post that I was unsure of where to place this project in relation to A Way Home, but in the end I decided to put it after the event's that unfold in it. I was kind of procrastinating on deciding what to do hence why it took me almost an entire week, I was debating on if I'd actually want to go through with it as well which didn't help.
But it's happening and I've made some progress in the setup of the game, in the way of a basic scene flow and UI.
As you can see it's all very basic, but I'm hoping that this week I can get a MVP (Minimum Viable Product) with the core features included so that I'll just need to focus on assets for the rest of the time.
Considering the reason A Way Home became a thing, this project is more or less in the same vein as it from a personal stand point.
I'm certainly hoping to put across a similar sense that I will do in A Way Home.
Anyway it's getting a bit late now and I think I should wrap this up with this weeks theme. This theme is from one of the games that probably had the most profound impact on me while I was growing up, especially with the music from it.
Anyway that's it from me, have a great week everyone.