Moongate Games UK

"Changing worlds, one line of code at a time"

DDP - Testing BGM Audio

So it's been a little while since I last posted a DDP on here, the main reason for that is because not much has been done in the way of actual development. I've mainly been trying to work out a bug that popped in when I implemented the volume controls.

The bug itself was most likely in my own coding but I just couldn't find where it was. So some reason the Sfx slider wasn't updating and then the value of the offending slider would get saved when either the bgm or Sfx ones changed, resulting in some weird stuff happening.

So to combat this I decided to use a single volume control to adjust both the Sfx and the Bgm, which eliminated the bug entirely.

I do plan on reimplementing the seperate controls at some point but for the moment I'm going to be focusing on a few other bits in preparation for having an alpha build ready for Feedback Friday.

This is the new pause screen. As a result of only having a single volume control there is a lot of space. So I may add the top scorer he when the leader boards have been implemented...

This is the new pause screen. As a result of only having a single volume control there is a lot of space. So I may add the top scorer he when the leader boards have been implemented...

One of the few things that I have done while trying to fix the bug was adding in some test audio (which you can listen to below.). The audio clip itself was procedurally generated on a python program called autotracker.py I can't remember the link to the script but I'll put a link to it in the next post.